Value-Based Methods
Deep Q-Networks
9 min+95 XPStep 1/10
The table doesn't fit
A Q-table works for a grid world with a hundred states. Atari's state space is every possible frame — astronomically more states than a table could hold, let alone visit enough times to fill.
Deep Q-Networks swap the table for a neural network: pixels in, a Q-value per joystick action out. The network doesn't memorize states — it generalizes. Frames that look similar get similar values, so learning in one state teaches the net about millions of states it has never seen.